Kazza’s Guides: Choosing a Theme for Your RPG

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One thing you will want to strive for when creating a roleplay, is making a good first impression. While the plot and your characters are the most important part of the process, that doesn’t take away from the fact that people are shallow creatures; which basically means that a poorly chosen theme or color scheme can be part of what makes or breaks your roleplay. If your blog isn’t aesthetically pleasing, it will most likely turn roleplayers away, no matter how amazing the rest of it is.

This is a guide on what you need to think about when choosing (and customizing) a good theme for your roleplay’s main page. As I see it, there are at least six important factors to take into consideration:

  1. Readability and typography
  2. Clarity and organization
  3. Navigation
  4. Graphics
  5. Colors
  6. Resolutions and browsers

I’m now going to walk you through each of these six factors, and hopefully provide you with some helpful tips on how to tackle them. Let’s begin.

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December 08 2012, 02:28 PM   •   210 notes

Kazza’s Guides: How to Find Face Claims

As an RPC/RPH, face claim questions are the ones I enjoy least. They are often pretty tedious, and take a lot of time in comparison to how useful the answer ends up being. Not to mention how the steps I take when answering them could just as easily be taken by the person asking the question as well. In many cases, this would be faster and more ideal, too, seeing as it’s your character and you are the one who will know what face claim works best.

So, here is a little guide in which I explain what I do when I get a question about face claims. Hopefully this will make it easier for you to find them yourself, rather than having to turn to a middle (wo)man.

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November 15 2012, 06:13 AM   •   115 notes

Kazza’s Guides: How to Keep Your Roleplay Fresh and Active

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Every roleplay has its ups and downs when it comes to activity. The general rule seems to be that people’s interest fades over time, and thus the dashboard starts moving more slowly. My own RPG has been running for over three months, and while it has had its low points, the activity always picks up again. It’s also very much alive.

So, Karen, what should I do to make sure my roleplay stays alive, then? The answer is simple: keep things fresh. In this guide, I’m going to attempt to give you some suggestions on how to do just that; things that have worked for me in the past. You might not agree with some of the things, and some of them might not work for you. But, you could give it a thought nonetheless.

Let’s begin.

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July 09 2012, 03:04 PM   •   409 notes

Kazza’s Guides: Writing a Witty Character

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Witty characters are what I, in my own opinion, write best and enjoy most; even though I do like to try as wide a range of different characters as possible in order to develop myself as a writer. Being witty is not an easy task, especially if it’s not a gift you were born with. Often the result is varying, to a degree where I end up either loving or hating what I’ve written.

The guide begins with an introduction to wit and different types of it. If you think you already have that part covered, feel free to scroll to the ending where I share some pointers on how to go about writing a witty character or witty dialogue.

Let’s begin.

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July 04 2012, 11:58 AM   •   3,213 notes

Kazza’s Guides: Intellectual Property and How It Applies to Roleplaying

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The idea for this guide was sparked by a conversation I saw on my dashboard a while ago; about the old admin of a roleplay threatening to sue the new admin for using her plot even though she had previously given permission. People seemed to be a little confused about whether or not it’s possible to sue someone over roleplays and roleplay plots. That is the reason why I’m writing this “little” guide, in the hopes of perhaps clearing some of the confusion up.

I’m minoring in jurisprudence at university, and due to my major, I’ve also had to take some classes in which matters of intellectual property were brought up. I have knowledge of some internationally applicable bits, and hopefully my background will allow me to at least explain them semi-well enough for it to be understood.

I’m just going to start with a little disclaimer. Intellectual property laws are extremely complicated, and I am, by no means whatsoever, an expert. Neither am I too familiar with US law; only EU law. Some of the things written in this guide are my interpretations of the law, and may not be 100% correct. This guide isn’t all-extensive either, and some things may be lacking. I couldn’t cover everything if I tried, but hopefully I’ve managed to dig through at least the key concepts.

Let’s begin.

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July 03 2012, 09:32 AM   •   36 notes