Greetings, weary traveler! Need assistance with writing or roleplaying? Fear no longer; you can call me Karen, and I'm here to help. Please check the list of services I provide before you send me a question. On hiatus.
Anonymous asked: this is probably really pathetic but i want to roleplay and i've never done it before and know nothing about it. all these character bios and applications make no sense to me at all and i definitely have no idea how to get involved since i'm socially anxious anyway. i don't mind if you don't but you're my writing idol and you seem to know a lot about that so would you mind explaining it to me maybe? ily anyway and you're blog is my lifesaver

Aww, no, don’t worry; it’s not pathetic in the slightest. Roleplaying, especially on Tumblr, can seem confusing and intimidating at first, but I promise you it’s fairly easy to get a hang of once you begin and ease into it.

I’m going to direct you to some fantastic posts and guides already out there, which should hopefully help you along the way:

I especially recommend taking a look at the first link, as it provides a masterlist of guide posts about pretty much anything and everything you need to know about roleplaying, on Tumblr and in general. If there’s anything else you want to know or would like explained after having sifted through the links above, please don’t hesitate to come back and I’ll try my very best to help you out.

virago-rp asked: Hey... how would you suggest getting word out about your roleplay, if it's so unique/original that there have been no others like it... so the usual tags don't really apply, and you're having trouble getting exposure? We already do the usual, but we don't like to abuse tags that don't apply to us.

That is quite the tricky issue, considering I don’t think I’ve ever been faced with a similar situation. However, you can still use the generic tags rp, rpg, and roleplay to promote, even if you don’t feel as if there are more specific tags that apply. If your roleplay is an original roleplay (meaning the ideas is yours and not based on, for instance, a movie or a television show) or new, you could use the original rp and new rp tags to promote, as those are fairly common ones that people check up on. Hopefully you should get some exposure through those, and from taking a quick look at your roleplay, I’d say they do apply to you.

Depending on what you mean by ‘the usual’, additional recommendations would be to submit promos to RPCHAs who accept them, seeing as that tends to be a good way of getting people in the community to notice your roleplay, even if it’s not through the tags but rather while browsing their dashboards. Ask for reviews and see whether or not they offer you some useful suggestions. If whoever reviews your roleplay feels as if you’re doing a good job you might end up on a list of recommendations, which also might give you some exposure.

And finally, try to get a small but loyal group of players to begin with, for instance by asking friends from within the roleplaying community to join, and make their experience the best possible it can be. Happy players tend to bring their friends, who in turn bring theirs if they are happy, too. Don’t focus on getting as many members as possible within a short period of time, but rather, members who will stay long-term and recommend the roleplay to others. I’ve found that is usually the best way of getting the word out; starting at the root and letting it grow upward.

Hopefully this helped at least a little, but if not, please don’t hesitate to come back and I can try to come up with further ideas for you.

Joss Whedon’s Top 10 Writing Tips

Joss Whedon is most famous for creating Buffy the Vampire Slayer, its spin-off Angel and the short-lived but much-loved Firefly series. But the writer and director has also worked unseen as a script doctor on movies ranging from Speed to Toy Story. Here, he shares his tips on the art of screenwriting.

Finish it

Actually finishing it is what I’m gonna put in as step one. You may laugh at this, but it’s true. I have so many friends who have written two-thirds of a screenplay, and then re-written it for about three years. Finishing a screenplay is first of all truly difficult, and secondly really liberating. Even if it’s not perfect, even if you know you’re gonna have to go back into it, type to the end. You have to have a little closure.

Structure

Structure means knowing where you’re going; making sure you don’t meander about. Some great films have been made by meandering people, like Terrence Malick and Robert Altman, but it’s not as well done today and I don’t recommend it. I’m a structure nut. I actually make charts. Where are the jokes? The thrills? The romance? Who knows what, and when? You need these things to happen at the right times, and that’s what you build your structure around: the way you want your audience to feel. Charts, graphs, coloured pens, anything that means you don’t go in blind is useful.

Have something to say

This really should be number one. Even if you’re writing a Die Hard rip-off, have something to say about Die Hard rip-offs. The number of movies that are not about what they purport to be about is staggering. It’s rare, especially in genres, to find a movie with an idea and not just, ‘This’ll lead to many fine set-pieces’. The Island evolves into a car-chase movie, and the moments of joy are when they have clone moments and you say, ‘What does it feel like to be those guys?’

Everybody has a reason to live

Everybody has a perspective. Everybody in your scene, including the thug flanking your bad guy, has a reason. They have their own voice, their own identity, their own history. If anyone speaks in such a way that they’re just setting up the next person’s lines, then you don’t get dialogue: you get soundbites. Not everybody has to be funny; not everybody has to be cute; not everybody has to be delightful, and not everybody has to speak, but if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.

Cut what you love

Here’s one trick that I learned early on. If something isn’t working, if you have a story that you’ve built and it’s blocked and you can’t figure it out, take your favourite scene, or your very best idea or set-piece, and cut it. It’s brutal, but sometimes inevitable. That thing may find its way back in, but cutting it is usually an enormously freeing exercise.

Listen

When I’ve been hired as a script doctor, it’s usually because someone else can’t get it through to the next level. It’s true that writers are replaced when executives don’t know what else to do, and that’s terrible, but the fact of the matter is that for most of the screenplays I’ve worked on, I’ve been needed, whether or not I’ve been allowed to do anything good. Often someone’s just got locked, they’ve ossified, they’re so stuck in their heads that they can’t see the people around them. It’s very important to know when to stick to your guns, but it’s also very important to listen to absolutely everybody. The stupidest person in the room might have the best idea.

Track the audience mood

You have one goal: to connect with your audience. Therefore, you must track what your audience is feeling at all times. One of the biggest problems I face when watching other people’s movies is I’ll say, ‘This part confuses me’, or whatever, and they’ll say, ‘What I’m intending to say is this’, and they’ll go on about their intentions. None of this has anything to do with my experience as an audience member. Think in terms of what audiences think. They go to the theatre, and they either notice that their butts are numb, or they don’t. If you’re doing your job right, they don’t. People think of studio test screenings as terrible, and that’s because a lot of studios are pretty stupid about it. They panic and re-shoot, or they go, ‘Gee, Brazil can’t have an unhappy ending,’ and that’s the horror story. But it can make a lot of sense.

Write like a movie

Write the movie as much as you can. If something is lush and extensive, you can describe it glowingly; if something isn’t that important, just get past it tersely. Let the read feel like the movie; it does a lot of the work for you, for the director, and for the executives who go, ‘What will this be like when we put it on its feet?’

Don’t listen

Having given the advice about listening, I have to give the opposite advice, because ultimately the best work comes when somebody’s fucked the system; done the unexpected and let their own personal voice into the machine that is moviemaking. Choose your battles. You wouldn’t get Paul Thomas Anderson, or Wes Anderson, or any of these guys if all moviemaking was completely cookie-cutter. But the process drives you in that direction; it’s a homogenising process, and you have to fight that a bit. There was a point while we were making Firefly when I asked the network not to pick it up: they’d started talking about a different show.

Don’t sell out

The first penny I ever earned, I saved. Then I made sure that I never had to take a job just because I needed to. I still needed jobs of course, but I was able to take ones that I loved. When I say that includes Waterworld, people scratch their heads, but it’s a wonderful idea for a movie. Anything can be good. Even Last Action Hero could’ve been good. There’s an idea somewhere in almost any movie: if you can find something that you love, then you can do it. If you can’t, it doesn’t matter how skilful you are: that’s called whoring.

Source.

Anonymous asked: What is your personal preference for the length of bios?

Personally, I don’t really have a set preference when it comes to biography length, seeing as I’m a firm believer in going for quality above quantity. However, with that being said, I personally like longer bios—four paragraphs minimum in length or more—while others prefer ones that are shorter.

When writing biographies for a roleplay, my best piece of advice is to focus on the contents rather than the length per se. You’ll want to give potential players enough information about the character and its backstory/personality for them to know how to portray them and how the character fits into the plot—while also not packing the biography too much so that it doesn’t allow further development or leave room for your players to add their own flair. Also keep in mind that if you make your biographies very long, you might get tired of keeping up with that length after having written a larger number of them. Writing 1,000 words might be easy peasy for the first ten, but when you have to write fifty? It might not be quite as easy. I also always recommend that you make all of your biographies about the same length so that some aren’t significantly longer than others, as that might make some characters seem less significant.

In short, just pick a length you feel like you can keep up with in the long run and is able to house all of the information relevant to the character and the plot. For roleplays, 3-5 paragraphs tends to be a relatively good length, but you might need more or less than that depending on the roleplay itself.

Quick tip for applicants

At the roleplay I admin we frequently get anonymous questions about how active the group is, and I’ve noticed a lot of other roleplays do as well. Activity is often a very important factor when deciding whether or not to apply for a roleplay, and in that sense I completely understand the desire to ask the admins that question.

I would, however, recommend finding the roleplay’s follow list and randomly checking out some of the character accounts instead. Not only will you see for yourself whether or not the roleplay is as active as you would like for it to be (especially keeping in mind that admins tend to want to paint the best possible picture of their roleplay to be seen by potential applicants), but you will also be able to determine whether or not the roleplay is right for you by checking out the roleplayers’ writing styles and what the interactions are like.

This is what I do myself, and I’ve found it’s a really effective way of determining whether or not the roleplay fits my preferences prior to joining. It should hopefully also lower the chances of you joining a roleplay and then leaving a couple of days later just because it ended up not meeting your expectations.

Anonymous asked: Hello! I have an issue with my rp right now (not really an issue, more of a nuisance). They post a lot of open paras, not replying to the ones that are already posted and then complain about the lack of activity. As an admin, I've been doing my best to reply to things, but I'm on a recovery schedule right now so I can't be on all the time and I don't want to hog anything. I've been thinking of just telling them to start plotting with each other, but wanted to get some advice first.

First of all, you, as an admin, are not single-handedly responsible for upkeeping activity within the roleplay. As an admin myself, I’m very familiar with the desire to reply to everything no one else replies to, seeing as I’d rather not have people feeling ignored in my roleplay. However, there’s only so much one person can do, so don’t place all of the responsibility on yourself; it’s pretty much impossible for you to do all of the work and reply to everything. You have a life too, and you have every right to prioritize and not to be active 24/7, just like any of the other members.

As for your current predicament, that seems to be something that happens quite often, actually. People post new open paras or gif conversation starters of their own instead of replying to untouched ones already posted by other members. I don’t know if it’s laziness or what it is, but as I see it, there are a few main things you could try:

  • Compile a list of open paras on the main blog. Whenever I notice that there are a lot of unreplied to open paras floating around on the dashboard at the roleplay I admin, I list them, complete with links, in a post that I publish on the main blog; encouraging people to have a look at them and reply if they’re able. This approach is actually pretty successful, and I’ve noticed that the open paras tend to get grabbed pretty quickly once the list goes up.
  • If you don’t have a universal tag for starters yet, create one. Ask all of your roleplayers to tag their open paras with a tag specific for your roleplay. That way, they can track the tag, and browse it in order to see what starters they missed. It’ll make it easier for them to find things to reply to, and will hopefully aid in starters not getting lost on the dashboard.
  • Don’t be afraid of putting new rules in place. For instance, you could temporarily tell your members that for each open para (or gif conversation starter, for that matter) they post, they must reply to one another member posted. That should hopefully get some interactions going.

Those are the main pieces of advice I could think of right off the top of my head. If you want, you could also try to organize some sort of event which would involve all members and encourage plotting, seeing as events tend to increase activity. A plot shuffle, for instance, wherein you pair random people up for paras, could be a good idea to get things going. A while ago I also answered another ask about tips on how to make members post more actively that you can find here, so maybe that’s of some use to you as well.

Hopefully this helped!

A word on these redistributed “edited” themes floating around in the RPCHA/whatever community:

I keep seeing the argument, “But, but, we aren’t stealing themes, since we are giving credit to the original maker.” Here’s a newsflash for you—it is not about whether or not you are giving them credit.

A lot of theme makers ask those who use their themes to like or reblog the post. That is literally the only form of payment or appreciation they get from spending hours and hours on coding those themes for your benefit. Some theme makers also like to check up on their themes and see how they’re being used, and they do that through those likes and reblogs. By reposting their codes, no matter how edited, no matter whether or not you are crediting them, you are robbing them of that control, and it’s pretty freakin’ disrespectful.

Here’s a simile: Imagine you spend several hours on making a graphic, just because you have mad as fuck Photoshop skills, and it’s something you enjoy doing. You absolutely love the end result—in fact, let’s say it’s the best goddamn graphic you have ever made, and you just can’t wait to post it on Tumblr and have other people reblog it so you can see their reactions. You go back and check the tags in which people are marveling over its beauty, and all is well in the kingdom. But wait! Someone decides to repost your graphic. SHOCK. HORROR. They are giving you credit by listing you as the source, but because they have reposted instead of reblogging, you are not getting the recognition you deserve for your graphic. Would you be okay with that? I’m guessing the most likely answer is no, so why do you keep doing that exact same thing to theme makers?

Yes, most theme makers say you can edit the theme to your liking, but that refers to personal use. I have yet to see a single theme maker who allows for you to redistribute their themes, unless it is specifically made as a base theme. So cut it the fuck out, because it pisses me off to no end.

Kazza over and out.

Could you guys like this post if your reviews are currently open (preferably constructive ones that are longer than five sentences)? Thank you in advance!

Anonymous asked: How many locations should my rp have?

It’s difficult to give you an exact number, seeing as that really depends on the nature of the roleplay. My advice would be to consider what locations you need in order to support the plot and to make it easier for players to figure out where their characters could be hanging out, and then create the locations according to that. Some roleplays might get away with no pre-established locations whatsoever, while others might need quite a few.

If you want some inspiration or ideas (don’t copy, though), you might want to check out Valley’s, Children of Athoria’s, August Burns Red’s, and Killing Moon’s locations.

Anonymous asked: I'm in this RP and I took a hiatus, with some paras unanswered and everything. Should I start over or continue?

I would say that depends on how long your hiatus was, and whether or not the paras you had going are still relevant. If you feel like the interactions have become outdated in your absence, the best thing to do would probably be to drop them and plot for something else with your roleplaying partners. I’m not so sure how much good it would do to start over with a para that has already progressed a bit, though.

If your hiatus was shorter, you feel like the paras could be continued without it being a forced effort, and the interactions aren’t outdated, I don’t see why you couldn’t pick off where you left off. The best thing to do in this situation would probably be to start by messaging the people you were paraing with, and ask them if they want to continue still, or if they’d be up for coming up with something new.

The 13 Trickiest Grammar Hang-Ups

By Mignon Fogarty

I trust that you all know the difference between who and whom, and I trust that typos are the only reason you use the wrong it’s. It happens to the best of us. For most writers, if you can just maintain your focus (perhaps with caffeine and frequent breaks), you’ll get the basics right. The following problems, however, may have you scrambling for a refresher.

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Getting Over Roleplaying Insecurities

This is an old post of mine, but I decided to make it rebloggable as others may find it useful as well.

Anonymous asked: I’m in a very very good roleplay and I feel seriously insecure. I typed up a self-para once and didn’t dare to post it. I’m really afraid that the people there would judge me because their English is just so good and I’m… not. It was a shock to get accepted and my activity’s low because of this fear. What can I do and do you have any tips? Thank you.

I understand you so very well. Feeling insecure in the company of other writers or roleplayers is something I’m fairly sure most of us have experienced at one point or another. There are a few pieces of advice I can think of right off the bat.

The admins accepted you for a reason

This is probably the most important thing I can tell you. Admins usually know what type of people they are looking to have in their roleplay, and everyone is accepted for a reason. If they had thought you weren’t good enough, or that you weren’t up to par with the other roleplayers, they most likely wouldn’t have accepted in the first place. Trust their judgment, as they should know their players better than anyone else.

Don’t compare yourself to others

This is easier said than done, really, but still an important point. There are times when writers compare themselves to ones they consider better or more famous; and that is only healthy. But don’t take that comparison too far. You are you, and hopefully you have your own style when it comes to writing. Don’t worry about what everyone else in the group is doing, and instead, focus on being happy with your own writing. Challenge yourself, and strive to improve in comparison to pieces you have written before, not in comparison to what others have written.

Don’t be afraid

Don’t be afraid to write something you think is terrible, and to let yourself make mistakes. Don’t be afraid to share your pieces, and to interact with other players. The only way for you to overcome your insecurities is by stepping out of your comfort zone, and to take a chance. I constantly write things I think are utter horseshit, but I still put that writing out there. Being critical of your own writing is only natural, but don’t be too critical to the point where it starts to hinder you. You can always ask a friend to read through your piece before you post it, and ask them what they think. Most likely your writing is much better than you think it is. And most importantly, don’t be afraid of being judged. There will always be people who judge you, and others who don’t even notice. The most important thing is that you are proud of what you have accomplished.

You learn by doing

The only way to get better at writing is—yes, you guessed it—by writing, writing, and writing. Chances are you will never develop if you let your insecurities take over completely. This kind of relates to the previous point, but don’t be afraid to write something you think is terrible. If you’re unhappy with the first draft, edit it. Then edit it again, until you’re satisfied. Let the words flow without thinking too much about it. Experiment, and have fun with it without worry. You’ll learn and improve by doing and being fearless; that’s a fact. No one is magically an amazing writer right from the start. You get there by practicing.

Read up on things you’re insecure about

You mentioned that the other players’ English is really good, and that you worry they will judge you. One’s grammar and language skills can always be improved, by reading up on things you’re insecure about. Expand your vocabulary by reading lots of books. If you’re unsure what a certain word means or in what context it should be used, look it up in a dictionary. If there are grammatical rules you don’t quite grasp, look up articles online. Make sure to proofread your writing, and to run it through a spellchecker. Ask someone you trust to read your writing, and ask them if they notice any errors or discrepancies. Do your research, and expand your horizons.

Ask a previous writing partner to apply

If you’re insecure within the roleplay, and feel as if you’re not “good enough” to interact with the other members, why not ask a previous roleplay partner of yours to apply? Someone you’ve had fun with and been comfortable writing with in the past. Having a solid rock to lean back on might be a good idea in the beginning; and once you’re more comfortable in your own skin and when it comes to writing your character in the roleplay, you can start broadening the spectrum of your interactions.

Hopefully this gave you some material when it comes to trying to overcome at least some of your insecurities. Just remember that you are just as deserving of being in that roleplay as any of the others. After all, you were accepted, which means at least the admins think you’re good enough; and in turn, that probably means your fellow players will think you’re good enough too.

Here are some additional links that might be of use to you:

Good luck!

Back in business

I think I’m as ready as I can be when it comes to returning to the world of RPCing. I will still be quite busy with offline undertakings, but I will try my best to update this account regularly even though I might not be able to dedicate copious amounts of time to it before I graduate university in May.

I’ve redone my tagging system and navigation, which hopefully should help all of you find my roleplaying and writing help and advice posts with much less effort than before. I’ve also cleaned out some old and outdated rants and guides until I rewrite them, as well as all of the reviews done according to my old review format. Only the latest one remains. I still need to write a proper about me page and update a few other things, but most of the revamp is completed.

I will also be clearing out my inbox of old messages and unanswered questions, seeing as I feel most of them are probably outdated by now as well. If you asked me a question while I was on hiatus that you still would like answered, please don’t hesitate to resend it.

For now, I will be providing these services, as well as taking requests for guides, which will be written as soon as I’m able. Reviews are closed for the time being, but I might open up a spot or two soon.

It’s good to be back!

Much love,

Kaz

Kazza Reviews [Into Each Generation]

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Find the roleplay here.

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I feels as though this needs to be said

Ever since I returned to the RPC community about a month ago, I have noticed something that I have been wanting to address. I haven’t quite been able to figure out how to go about it, and for a while I thought maybe it wasn’t my place to say anything at all. While I am technically on mini-hiatus over Christmas, I don’t think I can stay quiet for much longer, which is the reason for this post.

Before I start, I would like to state that the purpose of this post isn’t to point fingers at anyone in specific, or just one event in particular. What I’m about to say concerns the RPC/H community in whole and how I think all of us (yes, myself included) should take a look in the mirror. What I’m about to say is something I feel is very important, which, along with my love for the community, is why I’m writing this; in spite of the risk of backlash and being called pretentious. You can agree or disagree, and that is fine, but this is how I feel.

I’ve had this account since early April, I’ve witnessed the ups and downs of the RPC/H community, and I can honestly say that this community has lost a bit of what made me fall in love with it in the first place.

Its focus.

Sometimes I log on to this account, browse the dashboard and the tags, and realize that what I see a lot of the time saddens me. The bouts of drama and public shitstorms seem to follow one another, there is a lot of passive aggressiveness, as well as unnecessary anger and hostility directed at others, and some seem to be more keen on making personal posts or reblogging pictures instead of staying on point and doing what they (at least in my opinion) should be doing: being helpful. Correct me if I’m wrong, but I thought the purpose of an RPC/H account was just that, to help people and give them constructive criticism; be it roleplayers, roleplay admins, or writers. At least that’s what *I* am here to do. I’ve tried my best not to engage in or acknowledge whatever drama or argument is currently going on, and instead focus on what I’m here for. However, it’s getting more difficult by the day, and all of the debris is honestly making me slightly uncomfortable. The fact that I thoroughly enjoy running this blog and helping people is what’s still keeping me here.

This is not to say there aren’t exceptions. There are some absolutely wonderful critics and helpers out there, who dedicate their free time to helping people to the best of their ability and somehow manage to stay on point. I’m not saying it’s all bad. What I am saying, however, is that the good bits are currently drowned by the ones that are less so.

So, I challenge all of you to do some introspection. While it’s not my place to say what you should and should not post on your blog, I want you to at least think about it.

Think about what the purpose of an RPC/H account really is. It is not your personal account. I make the occasional personal post here and there too, and that is completely fine, but sometimes I log on only to see page upon page of discussions that could be taking place in IMs or private messages. Making friends is not forbidden—it’s actually very nice, I might add—but that shouldn’t take the focus away from what an RPC/H account is there for. If the number of personal or “irrelevant” posts on your blog exceeds the number of posts about roleplaying or writing that could be of use to the public, you might want to reconsider the RPC/H or helper part of your URL. If your reviews consist of one sentence per section, you might want to reconsider doing them in the first place. As an RPC/H, you don’t have to do everything. Focus on what you’re good at, and don’t bother with the rest. Instead of engaging in drama whenever it happens or giving anon “hate” too much emphasis, ignore it. Delete it. Be the bigger person, and choose your battles. A large portion of the time, it’s not worth it, and in the end, it will make the community a much better place.

All in all, think about what you post before you post it. Ask yourself if your followers want to see it. Yes, this is your blog, you can post whatever you want to post, and RPC/Hing is something you do for free: but once you take on that title, you do have a certain responsibility. (And yes, it is a title you take on. Anyone who can create a Tumblr account can call themselves an RPC/H, but none of us have all the answers and it doesn’t make us any better than anyone else.) Roleplayers and roleplay admins who follow you are most likely there for the help, advice, and other services you provide. They don’t want to log on only to see an explosion of content irrelevant to their interests on their dashboards. We, as RPC/Hs, are constantly telling admins that they should be professional—admining also being something they do for free and for fun, rather than obligation—all the while we’re not being professional ourselves.

Finally, be respectful toward one another. People will have different opinions, and that’s okay. You don’t have to agree with everyone, but you can still respect them enough to listen to what they have to say. At least try to see things from the other person’s point of view, even if your own opinion remains the same and you think they’re wrong. You can argue your point without insulting people and their beliefs, or making them feel like horrible human beings. As Voltaire once said, “I do not agree with what you have to say, but I’ll defend to the death your right to say it.”

So, this is a really long rant. Personally, I’m done with the subject now that I’ve gotten it off my chest, and I hope it might spark a mature, introspective discussion about the purpose of the RPC/H community rather than another bout of drama. I would also like to apologize if anyone takes offense to this. That is not what this post is supposed to do at all, and I’m sorry if it comes across that way. I don’t want to fuel the fire, so to speak. There is not a doubt in my mind that all of you are wonderful, kind people who have the best of intentions, so hopefully you don’t take any of this personally. I have nothing against any of you.

With this, I wish you all a Merry Christmas and Happy Holidays. Please stay safe, and I’ll see you on December 27th.